Julien Dubuisson

Head Of Pipeline at Rodeo FX

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Julien Dubuisson is a pipeline and tools engineering leader with 10+ years building production pipelines and automation for VFX and film, now serving as Head of Pipeline at Rodeo FX in Montreal. He blends deep hands-on skills in C++, Python and Qt with studio-grade experience across Maya, Houdini, Nuke, Arnold, Alembic and Shotgun/SGTK to streamline asset, scene and rendering workflows. Julien has led cross-site R&D and TD teams at Cinesite and Unity, shipping Unity’s USD and film packages and a .NET USD serializer used for WebGL runtime workflows. He excels at solving large-scale scene, set-dressing and crowd problems—designing ingest, sync and optimization systems that reduce artist stress and render cost. Known for pragmatic engineering, he moves between low-level exporters and high-level pipeline design, often surfacing subtle workflow improvements that unlock production velocity. Trained as a software engineer in Brest, he combines research-minded R&D with day-to-day production support.
code10 years of coding experience
job14 years of employment as a software developer
bookMaster's degree, Software Engineering, Master's degree, Software Engineering at Ecole nationale d'Ingénieurs de Brest
languagesEnglish, French
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Github Skills (7)

scene10
alembic10
shadergraph10
playfab10
exporter10
post-processing10
unity3d10

Programming languages (2)

C#Python

Github contributions (5)

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Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
Contributions:6 releases, 89 reviews, 231 commits in 3 years 1 month
post-processingshadergraphpixaruniversal-scene-descriptionunity
rodeofx/tk-multi-loader2

Jul 2015 - Oct 2015

Toolkit Generation 2 Content Import and Load
Contributions:1 PR, 1 push, 1 branch in 3 months
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Julien Dubuisson - Head Of Pipeline at Rodeo FX