Julien Duroure

Blender Developer

Toulouse, Occitania, France
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Summary

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Rockstar
🎓
Top School
Julien Duroure is a Blender-focused developer and Technical Artist with 11 years of cross-disciplinary experience building production-ready tools, pipelines and exporters for 3D workflows. Based in Toulouse, he contributes to the official Blender and Khronos glTF projects—improving exporter/importer stability and advanced material extensions like KHR_materials_transmission, sheen and volume—bringing deep practical knowledge of glTF 2.0 to real-world pipelines. He has driven tooling and automation for Airbus and VR projects, authored Blender add-ons and training, and continues consulting on 3D development and glTF integration. Julien’s background in bioinformatics and SAP engineering underpins a methodical, systems-oriented approach to problem solving, and outside work he even keeps bees, reflecting a pragmatic curiosity beyond code.
code12 years of coding experience
job2 years of employment as a software developer
bookDESS, Bioinformatique, DESS, Bioinformatique at Université Paul Sabatier Toulouse III
bookIngénieur, Génie Biochimique & alimentaire, génétique microbienne, Ingénieur, Génie Biochimique & alimentaire, génétique microbienne at INSA Toulouse - Institut National des Sciences Appliquées de Toulouse
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Github Skills (14)

file-handling10
blender10
filetype10
file-conversion10
gltf10
file-operations10
python10
animation10
fileio10
addon10
file-format10
3d10
3d-graphics9
json8

Programming languages (11)

C#TypeScriptC++CSSRustCJavaScriptPHP

Github contributions (5)

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KhronosGroup/glTF-Blender-IO

Aug 2018 - Jan 2023

Blender glTF 2.0 importer and exporter
Role in this project:
userBack-end Developer
Contributions:3 releases, 64 reviews, 2633 commits in 4 years 6 months
Contributions summary:Julien primarily worked on the glTF Blender I/O exporter, contributing to its material export capabilities. Their commits focused on enhancing the KHR_materials_transmission and KHR_materials_volume extensions, integrating features for sheen and specular color, and addressing issues related to texture handling. They also refactored the code to improve organization.
blendergltf
blender/blender-addons

Jan 2023 - Mar 2023

This is an official read-only mirror.
Role in this project:
userBack-end Developer
Contributions:22 commits in 1 month
Contributions summary:Julien primarily contributed to the glTF exporter for Blender. Their work involved fixing bugs related to division by zero in the glTF importer, and improving URI management. Further contributions include fixing parenting checks in the exporter and updating filter_glob, and fixing variable name collisions. These contributions demonstrate their focus on improving the functionality and stability of the glTF export process within Blender.
rustpythonread-only
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