Julien Hamaide is a seasoned game technology leader and co-owner with 14+ years of experience building and shipping console titles and in-house engines. He has led teams as Technical Director at Fishing Cactus and as Lead Programmer on a AAA Xbox 360 project, specializing in multithreading, performance, console porting and Lua integration. Julien combines hands-on C++ systems design with architecture and team coaching, maintaining and porting the Mojito engine across platforms. His technical authorship includes multiple Game Programming Gems articles and presentations at GDC, reflecting a strong research-to-production mindset. As a freelance consultant and studio co-founder he now helps studios and backends solve performance, threading and architecture challenges. An unusual strength is his track record of turning academic signal/image-processing and machine-learning ideas into practical gameplay and engine features.
14 years of coding experience
14 years of employment as a software developer
Master of Engineering (M.Eng.), Master of Engineering (M.Eng.) at Faculté Polytechnique de Mons
Contributions:1 review, 3 PRs, 1 push in 1 year 8 months
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