Summary
Julien Kipp is an XR engineer and Unity specialist with 9 years of experience building commercial VR/AR applications for industrial, medical and AEC clients. He has led small agile teams and co-founded companies to deliver end-to-end solutions—from requirements and custom native plugins to deployment and enterprise support. His strengths include interaction design for hand tracking, runtime 3D import pipelines for diverse formats (CAD, point clouds, volumetric data), and performance optimization for constrained HMDs including custom continuous LOD methods for large point clouds. Julien is proficient in (compute-)shader programming and has implemented networking, licensing, and native C/C++ integrations for complex workflows. Based in Karlsruhe, Germany, he started working on VR with the Oculus Rift DK2 in 2014, giving him deep practical insight into the platform evolution and trade-offs of mobile XR. He describes his approach succinctly on GitHub—"I push buttons, bits and pixels"—reflecting a pragmatic, hands-on mindset.
8 years of coding experience
8 years of employment as a software developer
Computer Science, Computer Science at Karlsruhe Institute of Technology (KIT)
German, English, French