Julien Kipp

XR Engineer at Doji Technologies

Karlsruhe, Baden-Württemberg, Germany
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Summary

👤
Senior
🎓
Top School
Julien Kipp is an XR engineer and Unity specialist with 9 years of experience building commercial VR/AR applications for industrial, medical and AEC clients. He has led small agile teams and co-founded companies to deliver end-to-end solutions—from requirements and custom native plugins to deployment and enterprise support. His strengths include interaction design for hand tracking, runtime 3D import pipelines for diverse formats (CAD, point clouds, volumetric data), and performance optimization for constrained HMDs including custom continuous LOD methods for large point clouds. Julien is proficient in (compute-)shader programming and has implemented networking, licensing, and native C/C++ integrations for complex workflows. Based in Karlsruhe, Germany, he started working on VR with the Oculus Rift DK2 in 2014, giving him deep practical insight into the platform evolution and trade-offs of mobile XR. He describes his approach succinctly on GitHub—"I push buttons, bits and pixels"—reflecting a pragmatic, hands-on mindset.
code9 years of coding experience
job8 years of employment as a software developer
bookComputer Science, Computer Science at Karlsruhe Institute of Technology (KIT)
languagesGerman, English, French
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Github Skills (60)

unity3d10
depth-estimation10
leap-motion10
hand-tracking10
build-automation10
skybox10
mesh9
viewer9
websocket9
volume-rendering9
csharp9
ai9
tokenizer9
raymarching9
midas9

Programming languages (5)

C#JavaScriptShaderLabAssemblyPython

Github contributions (5)

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julienkay/UnityModules

Jun 2017 - Jun 2024

Repository containing all Leap Motion asset packages
Contributions:11 pushes, 7 branches in 7 years 1 month
leap-motionassetmotion
julienkay/com.doji.midas

Dec 2023 - Jun 2025

Monocular Depth Estimation with Unity Sentis
Contributions:7 releases, 27 pushes, 3 branches in 1 year 6 months
depth-estimationaidepth-predictionmidasmonocular-depth-estimation
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