Julien Koenen is a Technical Director with 14 years of experience specializing in game engine and tools development, currently leading engine work at keen games from the Frankfurt Rhine-Main area. He has co-founded and steered engine teams through multiple company iterations, shipping commercial titles and building core technology used across projects. Julien’s background ranges from low-level device drivers and real-time terrain engines to production-grade game engines and toolchains, reflecting deep systems and graphics expertise. Known for solving complex technical problems, he blends hands-on engineering with leadership and a history of inventing practical engine solutions that accelerate game development.
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