Julien Koenen

Technical Director at keen games

Frankfurt Rhine-Main Metropolitan Area Germany
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Summary

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Senior
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Top School
Julien Koenen is a Technical Director with 14 years of experience specializing in game engine and tools development, currently leading engine work at keen games from the Frankfurt Rhine-Main area. He has co-founded and steered engine teams through multiple company iterations, shipping commercial titles and building core technology used across projects. Julien’s background ranges from low-level device drivers and real-time terrain engines to production-grade game engines and toolchains, reflecting deep systems and graphics expertise. Known for solving complex technical problems, he blends hands-on engineering with leadership and a history of inventing practical engine solutions that accelerate game development.
code14 years of coding experience
job22 years of employment as a software developer
bookTechnischen Universität Darmstadt
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Github Skills (25)

shader10
hlsl10
hosts9
direct3d9
wgsl9
directx9
llvm-clang9
steam9
bgfx9
cpp8
proton8
clang8
wine8
compatibility8
graphics-programming8

Programming languages (2)

C++Python

Github contributions (5)

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keengames/coding_standards

Apr 2018 - Feb 2025

Contributions:4 pushes, 1 branch in 6 years 11 months
jkoenen/paperbomb

Mar 2012 - Sep 2013

Contributions:80 commits in 1 year 6 months
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Julien Koenen - Technical Director at keen games