Julien Noble

Engine Programmer at Keen Software House

Bordeaux, Nouvelle-Aquitaine, France
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Summary

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Senior
🎓
Top School
Julien Noble is an engine programmer and senior Unity/C# developer with 12 years of experience specializing in real-time 3D rendering, cross-platform delivery, and cross-graphics-API performance (Metal, Vulkan, DirectX, OpenGL). He has led rendering and technical teams for games, AR/VR, and industrial apps—shipping solutions for iOS, Android, Windows, Web and UWP/Hololens—and currently works at Keen Software House while freelancing through Void Workspace. Julien blends low-level graphics expertise (cross-API engines and DirectX11 work) with practical product delivery—photogrammetry, remeshing and real-time pipelines feature across his projects. He founded and ran BUG BUILDERS, creating educational game experiences and teaching game design UX, demonstrating that he pairs engineering depth with creative and educational instincts. Based in Bordeaux, he is a pragmatic problem-solver who frequently bridges technical architecture and hands-on implementation on performance-critical systems.
code12 years of coding experience
job13 years of employment as a software developer
bookExpert in computer and information systems - CS Engineer equivalent Computer Science, Expert in computer and information systems - CS Engineer equivalent Computer Science at Ingesup
languagesEnglish, Spanish, French
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Github Skills (47)

shadertoy10
shader9
opengl9
demoscene9
live-coding9
vulkan8
unity3d8
metal8
3d8
xbox8
glsl8
multiplayer7
webgl7
typescript7
babylonjs7

Programming languages (7)

TypeScriptC#C++FaustJavaScriptHTMLGLSL

Github contributions (5)

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voidtuxic/Cheetah2Babylon

Mar 2014 - Feb 2018

Contributions:2 commits, 1 PR, 1 push in 3 years 11 months
exporterbabyloncheetahscene
voidtuxic/YALCT

Apr 2020 - Jun 2022

Yet Another Live Coding Tool - Powered by Veldrid and elbow grease
Contributions:3 releases, 1 review, 66 commits in 2 years 2 months
metalvulkanelbowveldridglsl-editors
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