Julien Noble is an engine programmer and senior Unity/C# developer with 12 years of experience specializing in real-time 3D rendering, cross-platform delivery, and cross-graphics-API performance (Metal, Vulkan, DirectX, OpenGL). He has led rendering and technical teams for games, AR/VR, and industrial apps—shipping solutions for iOS, Android, Windows, Web and UWP/Hololens—and currently works at Keen Software House while freelancing through Void Workspace. Julien blends low-level graphics expertise (cross-API engines and DirectX11 work) with practical product delivery—photogrammetry, remeshing and real-time pipelines feature across his projects. He founded and ran BUG BUILDERS, creating educational game experiences and teaching game design UX, demonstrating that he pairs engineering depth with creative and educational instincts. Based in Bordeaux, he is a pragmatic problem-solver who frequently bridges technical architecture and hands-on implementation on performance-critical systems.
12 years of coding experience
13 years of employment as a software developer
Expert in computer and information systems - CS Engineer equivalent Computer Science, Expert in computer and information systems - CS Engineer equivalent Computer Science at Ingesup
Yet Another Live Coding Tool - Powered by Veldrid and elbow grease
Contributions:3 releases, 1 review, 66 commits in 2 years 2 months
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