Summary
Julien Vernay is a C/C++-focused game engine developer with nine years of hands-on experience, currently contributing to Microsoft Flight Simulator at Asobo Studio. Trained as an engineer in image processing and computer science, he blends low-level systems programming with practical embedded and testing work—from STM32 assembly analysis to Python-driven lab automation. His background spans internships and research roles where he wrote firmware, built measurement electronics, and created data analysis and visualization tools, demonstrating a rare mix of hardware-minded rigor and game-engine performance tuning. He also teaches game development topics, reflecting strong communication skills and a habit of turning complex technical details into accessible explanations. Based in Bordeaux, Julien’s curiosity for new technologies drives continuous learning across languages (C, C++, Python, JavaScript) and domains, making him particularly effective on performance-critical, low-level engine problems.
9 years of coding experience
Master en informatique Informatique, Master en informatique Informatique at Université du Québec à Chicoutimi
Diplôme d'ingénieur Informatique et Traitement d'image, Diplôme d'ingénieur Informatique et Traitement d'image at Télécom Saint-Etienne
French, English