Juliette F is a co-founder and software engineer with 14 years of experience building game-focused tools and web services, specializing in C++ and Python. She leads development on the Avoyd voxel editor, contributing core UI and in-game systems while also maintaining documentation and public-facing sites for Enki Software. An active open-source maintainer, she created imgui_markdown and IconFontCppHeaders and improved runtime UI feedback in the RuntimeCompiledCPlusPlus project, demonstrating a knack for practical developer tooling and in-editor UX. Based in the UK with a strong engineering and scientific academic background, she blends low-level systems work with polished interfaces and automated tooling to streamline game development workflows. Occasionally available for consultancy, she pairs entrepreneurial experience with hands-on implementation across languages and platforms.
13 years of coding experience
Master of Engineering (M.Eng.), Master of Engineering (M.Eng.) at Ecole supérieure de Chimie organique et minérale
Master (postgraduate diploma DEA), Master (postgraduate diploma DEA) at Université Claude Bernard (Lyon I)
Contributions:1 review, 50 commits, 7 PRs in 2 years 2 months
Contributions summary:Juliette primarily contributed to the user interface aspects of the ImGui Markdown library. Their work involved refactoring and restructuring code, including renaming files and functions, such as modifying `ImGuiMarkdown.h` to `imgui_markdown.h`. They added the syntax documentation and implemented image functionality, including the ability to use images as links and resizing images based on available space. Furthermore, the user fixed several issues related to word wrapping and link rendering.
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
Role in this project:
Full-stack Developer
Contributions:167 commits, 17 PRs, 155 pushes in 7 years 3 months
Contributions summary:Juliette's commits focus on generating and updating C and C++ header files for various icon font libraries, including Font Awesome, Kenney, and Material Design Icons. The user implemented a Python script to automate the generation of these header files, integrating new icon sets and fixing issues with existing ones. The work involved refactoring the code for better maintainability and adding support for different target languages and font file formats.
game-iconsc-plus-plusiconimguigui
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