Julio Pereira

Desenvolvedor De Jogos at 7TEEN Games

Paraná, Brazil
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Summary

👤
Senior
🎓
Top School
Julio Pereira is a game developer and co-founder of Doublehit Games with about nine years of professional experience and roughly 15 years working with Unity3D. He builds full-stack C# Unity solutions, shipping and porting titles across PC, Xbox, Nintendo Switch and mobile while also creating internal back-end and front-end tools to streamline team workflows. Based in Paraná, Brazil, he holds a CST in Computer Games and Programming from PUCPR and contributes to open-source Unity tooling—enhancing the popular xNode node editor with theming, styling and filtering features. Julio combines hands-on engine-level UI work with practical deployment experience across consoles, making him equally at home improving developer tooling as delivering finished game builds.
code9 years of coding experience
job9 years of employment as a software developer
bookPontifical Catholic University of Paraná
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Github Skills (13)

application-framework10
editors10
web-framework10
app-framework10
graph10
nodejs10
nodes10
editor10
graphing10
unity3d10
csharp9
dotnet-core9
user-interface9

Programming languages (2)

C#Mathematica

Github contributions (5)

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Siccity/xNode

Oct 2020 - Oct 2020

Unity Node Editor: Lets you view and edit node graphs inside Unity
Role in this project:
userFull-stack Developer
Contributions:14 commits, 2 PRs, 2 comments in 7 days
Contributions summary:Julio primarily contributed to the Unity Node Editor by adding features related to customization and theming. Their work included implementing preferences for noodle thickness, background and grid colors, and port styling, enhancing the visual appearance of the editor. They also focused on improving the editor's functionality by adding features to filter the nodes from the draggable context menu, based on the dragged port.
node-graphunitynodeeditorframework
neoneper/FSMG

Apr 2020 - Apr 2020

Contributions:62 commits, 59 pushes, 3 branches in 22 days
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