Julio Pereira is a game developer and co-founder of Doublehit Games with about nine years of professional experience and roughly 15 years working with Unity3D. He builds full-stack C# Unity solutions, shipping and porting titles across PC, Xbox, Nintendo Switch and mobile while also creating internal back-end and front-end tools to streamline team workflows. Based in Paraná, Brazil, he holds a CST in Computer Games and Programming from PUCPR and contributes to open-source Unity tooling—enhancing the popular xNode node editor with theming, styling and filtering features. Julio combines hands-on engine-level UI work with practical deployment experience across consoles, making him equally at home improving developer tooling as delivering finished game builds.
Unity Node Editor: Lets you view and edit node graphs inside Unity
Role in this project:
Full-stack Developer
Contributions:14 commits, 2 PRs, 2 comments in 7 days
Contributions summary:Julio primarily contributed to the Unity Node Editor by adding features related to customization and theming. Their work included implementing preferences for noodle thickness, background and grid colors, and port styling, enhancing the visual appearance of the editor. They also focused on improving the editor's functionality by adding features to filter the nodes from the draggable context menu, based on the dragged port.
Contributions:62 commits, 59 pushes, 3 branches in 22 days
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