Jun Oh is a seasoned server engineering leader with 11 years of experience designing and operating large-scale game and AI services across AWS, GCP, and Azure. As 서버 팀장 at ReLU Games and former CTO at BirdLetter, he blends hands-on C#, Python, and Node.js development with DevOps and LLM-MLOps expertise—building Kubernetes infrastructure, Kafka log brokers, custom STUN servers, and automated deployment and failover pipelines. He architected and shipped complex game server systems (matchmaking, presence, RL inference, rollback-aware netcode exploration) and led the server-side of an LLM-powered interactive detective game, authoring most in-game content and RAG/prompt-flow systems. His background spans real-time MMORPG servers at Netmarble Nexus and action-RPG frameworks at XLGames, giving him deep domain knowledge in distributed processing and low-latency systems. Passionate about internalizing AI-driven content generation, he’s increasingly bridging server-side mastery with client-side graphics and netcode experimentation. Based in Seongnam-si, South Korea, Jun is notable for combining creative content authorship with rigorous infrastructure engineering.
11 years of coding experience
10 years of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Kyungpook National University
Contributions:4 PRs, 159 pushes, 4 branches in 4 months
samsungandroidjavaandroid-clienttomorrow
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