Junggun Lim

Software Engineer at Epic Games

California, United States
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Summary

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Senior
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Top School
Junggun Lim is a seasoned software engineer with 11 years of experience building real-time facial motion capture and scalable backend systems, now applying that expertise at Epic Games. He led BinaryFace as a director and VP, shipping cross-platform SDKs for facial landmark, eye and tongue tracking and optimizing compact deep-learning models for mobile and Unity. His background spans large-scale game analytics, devops and streaming systems at companies like NCSoft and Devsisters, plus hands-on imaging and mobile work from earlier roles. Known for obsessing over pipeline efficiency—whether orchestrating humans, data annotation, or compact ML models—he blends research-caliber thinking from KAIST with pragmatic production engineering. An under-the-radar strength is his end-to-end ownership: from data collection and model training to packaging SDKs and platform integrations.
code11 years of coding experience
job12 years of employment as a software developer
bookSeoul Science High School
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Korea Advanced Institute of Science and Technology
languagesEnglish, Korean
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Stackoverflow

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Github Skills (85)

swift10
typescript10
caf10
macos10
objective-c10
ios10
cordova10
javascript9
browser9
database9
postgresql9
sap9
databases9
react-native9
pattern-matching9

Programming languages (5)

TypeScriptC#C++CSwift

Github contributions (5)

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j6lim/DefinitelyTyped

Feb 2016 - Feb 2016

Contributions:6 pushes, 2 branches in 7 days
type-definitionshigh-qualitydefinitionstypescriptquality
hyprsense/libdshowcapture

Jan 2020 - May 2020

Free and Open Source C++11 Library for capturing DirectShow video/audio devices on windows.
Contributions:1 push, 3 branches in 3 months
audio-videocapturingcppwindowsc-plus-plus
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Junggun Lim - Software Engineer at Epic Games