Junggun Lim is a seasoned software engineer with 11 years of experience building real-time facial motion capture and scalable backend systems, now applying that expertise at Epic Games. He led BinaryFace as a director and VP, shipping cross-platform SDKs for facial landmark, eye and tongue tracking and optimizing compact deep-learning models for mobile and Unity. His background spans large-scale game analytics, devops and streaming systems at companies like NCSoft and Devsisters, plus hands-on imaging and mobile work from earlier roles. Known for obsessing over pipeline efficiency—whether orchestrating humans, data annotation, or compact ML models—he blends research-caliber thinking from KAIST with pragmatic production engineering. An under-the-radar strength is his end-to-end ownership: from data collection and model training to packaging SDKs and platform integrations.
11 years of coding experience
12 years of employment as a software developer
Seoul Science High School
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Korea Advanced Institute of Science and Technology
Free and Open Source C++11 Library for capturing DirectShow video/audio devices on windows.
Contributions:1 push, 3 branches in 3 months
audio-videocapturingcppwindowsc-plus-plus
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.