Jungwan Byun

Lead Programmer at SecondQuest

Seongnam-si, South Korea
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Summary

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Senior
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Top School
Jungwan Byun is a Lead Programmer and game engine specialist with over 11 years building high-performance graphics, VFX, physics and tooling across in-house and commercial engines. He authored the open-source Fastbird Engine and shipped indie title Gluon on Steam, demonstrating end-to-end engine design, runtime shader/material hot-reloading, and GPU-accelerated systems. At NCSoft he led UE3→UE4 migration and graphics/engine optimizations for Blade & Soul while removing subtle visual artifacts and improving stability at scale. His background includes procedural world generation, real-time atmosphere and planet rendering, voxelization, and Bullet physics integration—skills honed on AAA projects like Civilization Online and Kingdom Under Fire 2. Based in Seongnam-si, South Korea, he pairs low-level rendering expertise with practical tool and pipeline development, often publishing deep technical devlogs and demos that reveal uncommon attention to real-time visual fidelity.
code12 years of coding experience
job12 years of employment as a software developer
bookBS, Multimedia Engineering, BS, Multimedia Engineering at Dongguk University
languagesKorean, English
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Stackoverflow

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Github Skills (4)

game-engine7
vulkan5
macos1
csharp1

Programming languages (3)

PowerShellC#C++

Github contributions (5)

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fastbird/fastbirdEngine

Jul 2014 - Jun 2017

Open source game engine
Contributions:28 releases, 97 commits, 28 PRs in 2 years 11 months
game-engine
fastbird/FBRenderer

Aug 2019 - Apr 2020

Contributions:64 pushes, 1 branch in 8 months
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