Summary
Jungwan Byun is a Lead Programmer and game engine specialist with over 11 years building high-performance graphics, VFX, physics and tooling across in-house and commercial engines. He authored the open-source Fastbird Engine and shipped indie title Gluon on Steam, demonstrating end-to-end engine design, runtime shader/material hot-reloading, and GPU-accelerated systems. At NCSoft he led UE3→UE4 migration and graphics/engine optimizations for Blade & Soul while removing subtle visual artifacts and improving stability at scale. His background includes procedural world generation, real-time atmosphere and planet rendering, voxelization, and Bullet physics integration—skills honed on AAA projects like Civilization Online and Kingdom Under Fire 2. Based in Seongnam-si, South Korea, he pairs low-level rendering expertise with practical tool and pipeline development, often publishing deep technical devlogs and demos that reveal uncommon attention to real-time visual fidelity.
12 years of coding experience
12 years of employment as a software developer
BS, Multimedia Engineering, BS, Multimedia Engineering at Dongguk University
Korean, English