Jussi Knuuttila

Staff Graphics Engineer at Unity Technologies

Helsinki, Finland
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Summary

👤
Senior
🎓
Top School
Jussi Knuuttila is a Staff Graphics Engineer based in Helsinki with a decade of experience building high-performance graphics and embedded systems for games and real-time platforms. At Unity since 2019, he applies deep expertise in GPU programming, compilers, operating systems and functional programming to solve low-level performance and tooling challenges. Previously he rose through engineering and leadership roles at RedLynx/Ubisoft, combining hands-on systems work with team-facing responsibilities on shipped game projects. His background includes research at Aalto University and founding a small digital studio, signaling both academic rigor and entrepreneurial initiative. Known for blending systems thinking with practical game-engine constraints, he often bridges compiler-level optimizations and renderer implementation in production environments.
code10 years of coding experience
job13 years of employment as a software developer
bookMaster of Science (M.Sc.), Computer Science, Master of Science (M.Sc.), Computer Science at Aalto University
languagesEnglish, Japanese, Swedish, Finnish, French
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Github Skills (16)

benchmark10
microbenchmark9
benchmarking9
bazel-rules9
cpp8
bazel8
shader7
hlsl7
hosts5
directx5
llvm-clang5
clang4
wgsl4
bgfx3
llvm2

Programming languages (1)

C++

Github contributions (5)

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jknuuttila/xor-renderer

Apr 2016 - Sep 2018

Contributions:291 commits, 241 pushes, 2 branches in 2 years 4 months
jknuuttila/benchmark

Apr 2016 - May 2016

Contributions:11 pushes, 5 branches in 5 days
support-librarymicrobenchmark
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