Justen Grabandt is a Melbourne-based senior engineer with 10 years of experience building games and interactive software, currently leading engineering work at Sledgehammer Games. He progressed from UI Engineer to Senior Engineer at Sledgehammer after roles at Big Ant Studios, PlaySide and as Lead Programmer at La Trobe University, demonstrating deep domain expertise across gameplay systems and user-facing tooling. Trained in Games and Virtual Worlds programming, he blends practical studio experience with a formal games-engineering background to ship polished, player-facing features. Known for enjoying “all things games and programming,” he brings both hands-on implementation skills and a collaborative studio mindset that helps teams iterate quickly on complex systems.
10 years of coding experience
9 years of employment as a software developer
Bachelor of Games and Virtual Worlds (Programming) Computer Software Engineering, Bachelor of Games and Virtual Worlds (Programming) Computer Software Engineering at Academy of Interactive Entertainment (AIE) RTO 88021
Bachelor of Games and Virtual Worlds (Programming) Computer Software Engineering, Bachelor of Games and Virtual Worlds (Programming) Computer Software Engineering at Canberra Institute of Technology
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.