Justin Almendral is a mid-level game engineer based in Boston with nine years of engineering experience and a strong focus on C++ and C#. He currently builds and maintains online game systems at Storm Flag Games, having progressed from Associate Game Engineer to Game Engineer. His background blends hands-on VR research at Northeastern—where he rewrote Unity C# codebases to modular Scriptable Object architectures and integrated Tobii and Manus VR inputs—with robotics and embedded work involving YOLO/Monodepth models and ADA unit testing. Justin is passionate about designing unique gameplay mechanics that bring artistic vision to life, and he’s comfortable bridging research prototypes and production code. Notably, he has experience translating sensor and hardware data into gameplay (ANT+ cadence integration, VR glove input), which gives him an edge in hybrid hardware-software game systems.
8 years of coding experience
3 years of employment as a software developer
High School Diploma, Engineering, High School Diploma, Engineering at Union County Magnet High School
Bachelor of Science - BS, Computer Engineering, 3.95, Bachelor of Science - BS, Computer Engineering, 3.95 at Northeastern University
The repo we'll use to develop our game from July 2022 onward.
Contributions:45 reviews, 121 PRs, 211 pushes in 1 year 8 months
gamedevgamegame-development
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Justin Almendral - Game Engineer at Storm Flag Games