Justin Aquadro is a senior software engineer with 15 years of experience building cloud and embedded systems, currently developing machine monitoring and analytics at MachineMetrics using Node.js alongside deep C/C++ and C# expertise. He has a strong background in imaging and barcoding SDKs from his tenure at Atalasoft and a research grounding in runtime systems and user-level memory management from his MS work at UMass Amherst. An active open-source contributor, he has improved rendering and pipeline correctness in the widely used MonoGame framework and built tooling and mods for the Minecraft ecosystem such as NBTExplorer and StorageDrawers. Comfortable across languages from JavaScript and Java to Lua and PHP, he pairs low-level performance fixes with full-stack feature work and tooling. Based in Hatfield, Massachusetts, he brings a mix of production-grade engineering, academic rigor, and a hobbyist’s eye for games and modding that helps him identify practical, developer-friendly solutions.
15 years of coding experience
6 years of employment as a software developer
M.S., Computer Science, M.S., Computer Science at University of Massachusetts Amherst
A mod adding compartmental storage for Minecraft Forge
Role in this project:
Back-end Developer
Contributions:241 releases, 4 reviews, 1107 commits in 8 years
Contributions summary:Justin's commits focused on fixing bugs and improving the performance of the storage drawers mod for Minecraft Forge. They implemented null checks to improve rendering, fixed item extraction contracts, and addressed crashes related to removing blocks from the controller network. They were also involved in fixing issues with the framing table, including drawer duping and craft completion errors.
A graphical NBT editor for all Minecraft NBT data sources
Role in this project:
Full-stack Developer
Contributions:2 releases, 9 commits, 7 PRs in 4 years 3 months
Contributions summary:Justin significantly contributed to the project by adding features and fixing bugs within the NBTExplorer tool. They implemented a JSON exporter for NBT data, enhanced the error reporting mechanism, and added support for long array tags. Additionally, the user made modifications to the user interface, specifically the Find/Replace window. They also updated the project's assembly information.
minecraftdata-sourcesgraphicalminecraft-nbtnbt
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Justin Aquadro - Sr. Software Engineer at MachineMetrics