Justin C

Lead Platform Engineer

Greenville-Spartanburg-Anderson, South Carolina Area United States
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Summary

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Senior
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Top School
Justin C is a Lead Platform Engineer with 11 years of experience building and evolving developer platforms and cloud-native infrastructure across on-prem, Azure, and AWS environments. He crafts "golden path" tooling and CI/CD practices to boost developer velocity, drawing on a rare blend of hands-on ops, architecture, and application development that began in mainframe and .NET systems. Justin is pragmatic about automation and hybrid architectures, having led large Azure Kubernetes and infrastructure-as-code efforts while improving developer experience at Parametric and Milliken. An active contributor to the Java-based MegaMek/MekHQ projects, he has shipped full-stack and backend features—everything from image caching and combat-log sprites to scenario resolution fixes—showing attention to performance and edge-case robustness. Based in the Greenville-Spartanburg area, he brings a continuous-learning mindset and a track record of turning complex legacy and cloud systems into reliable, maintainable platforms.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BS) Management Information Systems General, Bachelor of Science (BS) Management Information Systems General at Tennessee Tech University - College of Business
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Github Skills (13)

javas10
front-end-development10
image-processing10
java10
base64-encoding10
swing9
computer-engineering9
html9
manage8
gatsbyjs8
management8
activecampaign8
camp8

Programming languages (3)

C#JavaJavaScript

Github contributions (5)

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MegaMek/megamek

Aug 2020 - Sep 2020

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Role in this project:
userFull-stack Developer
Contributions:3 reviews, 27 commits, 3 PRs in 1 month
Contributions summary:Justin significantly contributed to the MegaMek project by implementing image display functionality within the combat log reports. They enhanced the client-side code to convert and display unit images using Base64 encoding. The user also implemented image caching to improve performance and added wreck markers. Further improvements included showing sprites in the combat logs, and addressing potential null reference errors.
java
MegaMek/mekhq

May 2019 - May 2019

MekHQ is a campaign management tool that provides an immersive experience in managing a BattleTech mercenary unit. It integrates with MegaMek for battles and MegaMekLab for unit customization, covering personnel, finances, and logistics.
Role in this project:
userBack-end Developer
Contributions:13 commits, 8 PRs, 7 comments in 8 days
Contributions summary:Justin contributed to the MekHQ project by implementing and modifying features related to the scenario resolution wizard, specifically focusing on prisoner handling and status tracking. They added a dialog for viewing prisoner details and updated existing code to disable "View Personnel" buttons when prisoners were dead. Additional commits involved fixing ammunition acquisition and correcting internal battle armor properties.
xmljavacustomizationsrepairs
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