MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
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Full-stack Developer Contributions:3 reviews, 27 commits, 3 PRs in 1 month
Contributions summary:Justin significantly contributed to the MegaMek project by implementing image display functionality within the combat log reports. They enhanced the client-side code to convert and display unit images using Base64 encoding. The user also implemented image caching to improve performance and added wreck markers. Further improvements included showing sprites in the combat logs, and addressing potential null reference errors.
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MekHQ is a campaign management tool that provides an immersive experience in managing a BattleTech mercenary unit. It integrates with MegaMek for battles and MegaMekLab for unit customization, covering personnel, finances, and logistics.
Role in this project:
Back-end Developer Contributions:13 commits, 8 PRs, 7 comments in 8 days
Contributions summary:Justin contributed to the MekHQ project by implementing and modifying features related to the scenario resolution wizard, specifically focusing on prisoner handling and status tracking. They added a dialog for viewing prisoner details and updated existing code to disable "View Personnel" buttons when prisoners were dead. Additional commits involved fixing ammunition acquisition and correcting internal battle armor properties.
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