Justin Couch

Unity Developer at Squiddershins

Harrisburg, Pennsylvania, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Justin Couch is a Unity-focused gameplay engineer with nine years of commercial and freelance experience building physics-driven systems, custom tools, and UI for games ranging from indie assets to unannounced AAA projects. He has a strong track record shipping reusable Unity Asset Store plugins—like a semi-realistic vehicle and kart physics systems—and contributed a vehicle physics repo where he optimized core suspension, wheel, and tire code for performance and clarity. At Possibility Space and as a consultant for Unity he worked on custom MVC networking, character data versioning, and front-end UI Toolkit modules, and he recently engineered bike and vehicle simulations using k-d trees, FMOD integration, and A* pathfinding for AI. Based in Harrisburg, PA, Justin pairs a Computer Science background from UC Santa Cruz with a hobbyist’s drive to release his own indie title, making him equally comfortable iterating polished gameplay systems and producing ship-ready middleware.
code9 years of coding experience
job11 years of employment as a software developer
bookGeneral Studies, 4.0, General Studies, 4.0 at Pima Community College
bookUniversity of California Santa Cruz
bookGeneral Studies, 4.0, General Studies, 4.0 at Cabrillo College
languagesEnglish
stackoverflow-logo

Stackoverflow

Stats
101reputation
4kreached
9answers
0questions
github-logo-circle

Github Skills (13)

physics10
game-development10
game-engine10
csharp10
gameplay10
game-programming10
dotnet-core10
unity3d10
camera6
arduino-ide6
javascript6
arduino6
markov6

Programming languages (1)

C#

Github contributions (5)

github-logo-circle
Vehicle physics system for the Unity engine.
Role in this project:
userGame Developer
Contributions:50 commits, 10 PRs, 96 pushes in 4 years 2 months
Contributions summary:Justin primarily contributed to the vehicle physics system by implementing and optimizing core gameplay features. They made changes to the `TireMarkCreate`, `Wheel`, and `Suspension` scripts, and addressed issues related to camera control, and the engine sound. The user refactored code for better readability and improved overall performance by replacing inefficient functions with faster alternatives. Additionally, they added comments to improve the documentation and made minor adjustments to various classes for enhanced code clarity and maintainability.
physics-enginephysicsunity-engineunityengineunity-asset
JustInvoke/Parkour

Jan 2021 - Mar 2021

Contributions:65 commits, 39 pushes, 7 branches in 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Justin Couch - Unity Developer at Squiddershins