Justin Couch is a Unity-focused gameplay engineer with nine years of commercial and freelance experience building physics-driven systems, custom tools, and UI for games ranging from indie assets to unannounced AAA projects. He has a strong track record shipping reusable Unity Asset Store plugins—like a semi-realistic vehicle and kart physics systems—and contributed a vehicle physics repo where he optimized core suspension, wheel, and tire code for performance and clarity. At Possibility Space and as a consultant for Unity he worked on custom MVC networking, character data versioning, and front-end UI Toolkit modules, and he recently engineered bike and vehicle simulations using k-d trees, FMOD integration, and A* pathfinding for AI. Based in Harrisburg, PA, Justin pairs a Computer Science background from UC Santa Cruz with a hobbyist’s drive to release his own indie title, making him equally comfortable iterating polished gameplay systems and producing ship-ready middleware.
9 years of coding experience
11 years of employment as a software developer
General Studies, 4.0, General Studies, 4.0 at Pima Community College
University of California Santa Cruz
General Studies, 4.0, General Studies, 4.0 at Cabrillo College
Contributions:50 commits, 10 PRs, 96 pushes in 4 years 2 months
Contributions summary:Justin primarily contributed to the vehicle physics system by implementing and optimizing core gameplay features. They made changes to the `TireMarkCreate`, `Wheel`, and `Suspension` scripts, and addressed issues related to camera control, and the engine sound. The user refactored code for better readability and improved overall performance by replacing inefficient functions with faster alternatives. Additionally, they added comments to improve the documentation and made minor adjustments to various classes for enhanced code clarity and maintainability.
Contributions:65 commits, 39 pushes, 7 branches in 1 month
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