Justin Crapse is a technical artist with 11 years of experience blending automation engineering and creative tool development, currently building Houdini automation tools as an independent consultant from Las Cruces, NM. He has applied his engineering background at studios and tech companies—most recently contributing procedural asset pipeline tooling at Yuga Labs and earlier building Python/Selenium testing frameworks at Apple and Daz 3D. Comfortable across Python, Houdini, Blender, Redshift, and CI systems, he connects artist workflows with robust backend pipelines and data-driven QA practices. Justin’s career shows a rare mix of creative pipeline design and deep automation experience, including network automation and large-scale performance testing, which helps teams move assets from concept to production faster and more reliably.
Contributions:13 pushes, 1 branch in 3 years 9 months
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