Justin Godesky

Pittsburgh, Pennsylvania, United States
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Summary

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Rockstar
Justin Godesky is a platform engineer based in Pittsburgh with 12 years of experience designing scalable, enterprise-ready application architectures that balance performance, maintainability, and operational excellence. He specializes in modular monoliths and distributed systems, building resilient cloud-native infrastructure that can also be deployed on-premise and hardened for production. Comfortable in startup environments, he has a track record of taking early-stage products to market and maturing them operationally while adopting emerging technologies early and integrating them successfully. An active back-end contributor to the XMage open-source project, he applies disciplined Java development and refactoring practices to complex game logic—evidence of his attention to maintainability and system design. He also helps colleagues with company formation and operational setup, reflecting a practical, founder-friendly mindset.
code12 years of coding experience
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Stackoverflow

Stats
1,019reputation
64kreached
10answers
1question
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Github Skills (24)

game-engine10
magick10
java10
javas10
cardview10
card10
mt10
logic10
data-structures8
data-structure8
algorithms8
algorithm8
cg8
ai7
decks7

Programming languages (15)

C#JavaC++CRustGoKotlinTypeScript

Github contributions (5)

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magefree/mage

Jun 2015 - Jul 2015

XMage - Magic Another Game Engine
Role in this project:
userBack-end Developer
Contributions:21 commits, 5 PRs, 9 pushes in 1 month
Contributions summary:Justin primarily contributed to implementing game logic and card functionality within the XMage project, focusing on adding specific Magic: The Gathering (MTG) cards and their effects. Their work involved coding in Java and integrating card behaviors such as artifact destruction, creature abilities (e.g., defender, trample), mana abilities, and token creation. The user's commits also included refactoring and abstracting common functionalities like graveyard handling, demonstrating a focus on code maintainability.
gamedeckwindowsgamedevmagic
jgod/eval

Oct 2015 - Nov 2022

Contributions:25 commits, 25 pushes, 1 branch in 7 years 2 months
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Justin Godesky