Justin Jacobs

Group Lead at Oak Ridge National Laboratory

Oak Ridge, Tennessee, United States
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Summary

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Rockstar
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Justin Jacobs is a Ph.D. statistician and group lead at Oak Ridge National Laboratory with 14 years of experience applying Bayesian and spatio-temporal methods to human dynamics and geospatial science. He has led the largest spatio-temporal portfolio across the National Labs after a research tenure at Sandia where his work spanned data assimilation, GANs, streaming analytics, and even inference for quantum systems. Justin also brings applied sports analytics experience—developing tracking-based metrics for multiple NBA teams and the NBA itself—alongside a history of DoD-funded innovations in geo-navigation and streaming processors. A hands-on developer and open-source contributor, he has ported classic games to the web and refactored performance-critical game engine logic, highlighting a pragmatic blend of statistical rigor and systems-level coding. He holds a Ph.D. in Mathematics and Statistics and combines deep academic training with practical, production-focused solutions across research and engineering teams.
code14 years of coding experience
job17 years of employment as a software developer
bookBachelor of Science (BS) Mathematics and Computer Science, Bachelor of Science (BS) Mathematics and Computer Science at Carroll University
bookMaster of Science (M.S.) Mathematics, Master of Science (M.S.) Mathematics at University of Wisconsin-Milwaukee
bookUMBC
languagesEnglish, Russian, Spanish, German, Norwegian
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Github Skills (21)

c-language10
game-engine10
sdl10
game-dev10
c1110
refactor10
c1710
emscripten10
refactoring10
game-development10
cprogramming-language10
2d10
enums9
performance-optimization9
optmization9

Programming languages (7)

JavaC++CGDScriptRubyKotlinPython

Github contributions (5)

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flareteam/flare-engine

Mar 2012 - Jan 2023

Free/Libre Action Roleplaying Engine (engine only)
Role in this project:
userBack-end Developer
Contributions:1 release, 8 reviews, 3551 commits in 10 years 11 months
Contributions summary:Justin primarily worked on refactoring the map collision logic within the game engine, focusing on code clarity and maintainability. Their commits involved using named constants for boolean parameters, refactoring enums, and moving enums/constants into the relevant scope. These changes included the introduction of a new function `takeDamage`, and the implementation of a performance improvement when taking and applying elemental resistances.
rpglibrec-plus-plus2d-game-engineengine
cxong/cdogs-sdl

Jul 2017 - Jul 2017

Classic overhead run-and-gun game
Role in this project:
userFull-stack Developer (Emscripten focus)
Contributions:7 commits, 2 PRs, 1 comment in 11 days
Contributions summary:Justin's contributions center around porting the `cdogs-sdl` game to Emscripten. They've modified the codebase to remove platform-specific features, such as frame limiting and menu quit options, for Emscripten compatibility. They re-enabled sound, adjusted logging, and implemented persistent file storage within the Emscripten environment. These changes indicate a focus on making the game playable in a web browser.
2d-gamegamegamescdogs-sdlretro
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Justin Jacobs - Group Lead at Oak Ridge National Laboratory