Justin Larrabee

Cofounder Chief Architect at Sunblink

Boulder, Colorado, United States
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Summary

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Rockstar
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Top School
Justin Larrabee is a seasoned software architect and founder with 12 years of hands-on experience building game engines, scalable backend systems, and cloud-native services from Boulder, Colorado. As Cofounder and Chief Architect of Sunblink he blends product leadership with deep technical ownership, having previously served as CTO and led engineering at Backflip Studios where he built service-oriented Go backends, OpenGL ES rendering, Lua scripting layers, and robust asset pipelines. Comfortable across C++, Go, Python, and cloud platforms (AWS, Docker, Ansible), he’s shipped award-winning games and VR experiences while also contributing practical DevOps and developer tooling—like enhancements to the Go CompileDaemon project for better UX and graceful termination. Known for turning ambitious gameplay and realtime requirements into maintainable architectures, he pairs entrepreneurial grit from multiple startups with a knack for cross-disciplinary engineering.
code12 years of coding experience
job18 years of employment as a software developer
bookB.S. Computer Science, B.S. Computer Science at The University of Texas at Austin
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Stackoverflow

Stats
115reputation
6kreached
2answers
1question
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Github Skills (23)

command-line-interface10
process-management10
go10
build-automation10
command-line10
cli10
concurrency9
ui-testing8
ab-testing8
unit-testing8
testing8
abtest8
admin7
administrator7
administration7

Programming languages (8)

C#JavaC++CGoRubyVim ScriptPython

Github contributions (5)

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githubnemo/CompileDaemon

Oct 2014 - Nov 2014

Very simple compile daemon for Go
Role in this project:
userBack-end & DevOps Engineer
Contributions:14 commits in 1 month
Contributions summary:Justin contributed to the Go-based compile daemon project by implementing new features and improving the project's functionality. They added features like colorized output, log prefixes, and graceful termination support, enhancing the user experience and control over the build process. Further improvements included refactoring the code for better readability and platform-specific termination logic.
golangdaemoncompilego
justonia/unitycloudbuild

Jun 2018 - Jun 2018

Contributions:4 releases, 25 commits, 21 pushes in 7 days
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