Justin Love is an Analytical Artist with 17 years of hands-on experience designing software and simplifying messy information systems for businesses and research groups. He blends low-level embedded work and game-engine performance tuning with full-stack web development and Rails migrations, preferring to solve root-cause problems rather than ship band-aid fixes. An active open-source contributor, he’s improved robustness in widely used Ruby libraries like rubyzip and fixed core concurrency and pathing issues in projects such as Celluloid and OneLife. Justin excels at consolidating scattered data (for example, building supplier quote databases from disparate spreadsheets) and translating technical tradeoffs into pragmatic business improvements. Based in South Elgin, IL, he pairs a tinkerer’s curiosity—from Tandy 1000 BASIC to microcontroller loops—with a disciplined hatred of wasted effort, making processes measurably more efficient.
17 years of coding experience
12 years of employment as a software developer
BA, Computer Science, BA, Computer Science at Cornell College
Contributions summary:Justin contributed to the `rubyzip/rubyzip` repository by adding functionality to the `Zip::IOExtras` and `Zip::ZipInputStream` modules, focusing on tracking the position within a file and providing improved line ending detection for CSV files. They also merged branches. The user also introduced tests to verify the functionality of the implemented features, including the position tracking and gets-with-limit behavior. These changes and additions demonstrate a focus on improving file handling and ensuring the library's robustness.
a multiplayer survival game of parenting and civilization building
Role in this project:
Back-end Developer
Contributions:6 commits, 5 PRs, 31 comments in 1 year 7 months
Contributions summary:Justin primarily focused on fixing movement and pathing issues within the game. They addressed bugs related to player path truncation and overextension, leading to character draw issues and incorrect movement. Furthermore, the user fixed a crash and other issues related to sound, particularly when objects are held. Additionally, they corrected issues with leader death and selection of a new leader.
gamegame-ofparentingcivilizationsurvival
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