Summary
Justin Ordonez is a Senior Software Engineer specializing in VR and multiplayer game development, with a decade of experience bridging the gap between technical art and gameplay engineering. He led development at Gamma Interactive, navigating major engine transitions in Unity and becoming proficient in Unreal’s replication and Gameplay Ability System to support complex VR interactions. Justin has produced and integrated hundreds of 3D assets for titles like Pavlov, Onward, and VRChat, and devised custom workflows to retrofit sparsely documented IK and animation tooling into multiplayer pipelines. Comfortable presenting and defending design decisions to stakeholders, he pairs hands-on engine work with product-minded leadership. Based in Menifee, CA, he brings a practical maker background—Blender rigging, Python-driven tooling, and classroom robotics—that informs scalable solutions for immersive experiences.
10 years of coding experience
4 years of employment as a software developer
Cal Poly Pomona