Justin Pedersen

Cape Town, Western Cape, South Africa
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Summary

👤
Senior
Justin Pedersen is a Pipeline TD with eight years of experience building ShotGrid-based pipelines and artist-facing tools for game and film production. He combines Python and Qt UI expertise to create intuitive interfaces and automation that let artists focus on creative work rather than repetitive pipeline tasks. At Ninja Theory and previous roles at Triggerfish and Automatik VFX he has built integrated toolsets, command-line utilities, and render-wrangling solutions that support remote workflows and scalable deployment. His background as a character rigger and video editor gives him practical empathy for artists’ needs and informs pragmatic tool design. Based in the Western Cape, South Africa, he’s equally comfortable iterating on studio pipelines or shipping small, focused utilities to replace legacy tooling. Colleagues rely on him to bridge production requirements with robust, maintainable code.
code9 years of coding experience
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Github Skills (8)

autodesk9
maya9
opencv6
core-library3
pyside2
boilerplate2
python1
rust1

Programming languages (1)

Python

Github contributions (5)

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JustinPedersen/maya_fspy

Sep 2020 - Jun 2022

Simple UI to import fSpy files into Autodesk Maya
Contributions:2 releases, 14 commits, 2 PRs in 1 year 9 months
autodeskmaya
JustinPedersen/SpreadCounter

Oct 2020 - Apr 2022

Using OpenCV to count spots on a petri dish
Contributions:3 releases, 27 commits, 4 PRs in 1 year 6 months
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