Justin Pedersen is a Pipeline TD with eight years of experience building ShotGrid-based pipelines and artist-facing tools for game and film production. He combines Python and Qt UI expertise to create intuitive interfaces and automation that let artists focus on creative work rather than repetitive pipeline tasks. At Ninja Theory and previous roles at Triggerfish and Automatik VFX he has built integrated toolsets, command-line utilities, and render-wrangling solutions that support remote workflows and scalable deployment. His background as a character rigger and video editor gives him practical empathy for artists’ needs and informs pragmatic tool design. Based in the Western Cape, South Africa, he’s equally comfortable iterating on studio pipelines or shipping small, focused utilities to replace legacy tooling. Colleagues rely on him to bridge production requirements with robust, maintainable code.
8 years of coding experience
2 years of employment as a software developer
Animation, Interactive Technology, Video Graphics and Special Effects, Animation, Interactive Technology, Video Graphics and Special Effects at Milnerton High
Diploma, Technal Artistry, Diploma, Technal Artistry at The Animation School
Contributions:3 releases, 27 commits, 4 PRs in 1 year 6 months
pythoncount-tocomputer-visiondishpetri
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