Justin Pedersen

Pipeline TD at Ninja Theory

Western Cape, South Africa
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Summary

👤
Senior
🎓
Top School
Justin Pedersen is a Pipeline TD with eight years of experience building ShotGrid-based pipelines and artist-facing tools for game and film production. He combines Python and Qt UI expertise to create intuitive interfaces and automation that let artists focus on creative work rather than repetitive pipeline tasks. At Ninja Theory and previous roles at Triggerfish and Automatik VFX he has built integrated toolsets, command-line utilities, and render-wrangling solutions that support remote workflows and scalable deployment. His background as a character rigger and video editor gives him practical empathy for artists’ needs and informs pragmatic tool design. Based in the Western Cape, South Africa, he’s equally comfortable iterating on studio pipelines or shipping small, focused utilities to replace legacy tooling. Colleagues rely on him to bridge production requirements with robust, maintainable code.
code8 years of coding experience
job2 years of employment as a software developer
bookAnimation, Interactive Technology, Video Graphics and Special Effects, Animation, Interactive Technology, Video Graphics and Special Effects at Milnerton High
bookDiploma, Technal Artistry, Diploma, Technal Artistry at The Animation School
languagesAfrikaans
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Github Skills (7)

maya8
autodesk8
python6
computer-vision5
boilerplate3
core-library3
pyside2

Programming languages (1)

Python

Github contributions (5)

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JustinPedersen/maya_fspy

Sep 2020 - Jun 2022

Simple UI to import fSpy files into Autodesk Maya
Contributions:2 releases, 14 commits, 2 PRs in 1 year 9 months
pythonautodeskmayaautodesk-mayasimple-ui
JustinPedersen/SpreadCounter

Oct 2020 - Apr 2022

Using OpenCV to count spots on a petri dish
Contributions:3 releases, 27 commits, 4 PRs in 1 year 6 months
pythoncount-tocomputer-visiondishpetri
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Justin Pedersen - Pipeline TD at Ninja Theory