Justin Rogers

Software Technical Lead For VR Products at Meta

Bellevue, Washington, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Justin Rogers is a seasoned software technical lead and systems architect with 13 years of experience building scalable VR platforms and runtimes, currently shaping Meta’s core VR device architecture including Oculus Quest 2 and Meta Quest Pro. He combines deep OS and browser engineering roots—from EdgeHTML and browser internals at Microsoft to shipping the Oculus Browser and VR Shell—with hands-on leadership of multi-team organizations responsible for runtime, SDKs, and social co-presence. Justin drives engineering excellence through testing, automation and performance optimization, and has been a Co-Release Captain ensuring device ship readiness at scale. Outside Meta he contributes to open-source VR tooling, notably improving A-Frame’s controller test frameworks to support evolving headsets like Quest controllers, a sign of his care for cross-platform interoperability. Based in Bellevue, he’s also active in D&I, allyship and mentorship, pairing technical rigor with people-focused leadership to democratize experiential learning and social connection in VR.
code13 years of coding experience
job15 years of employment as a software developer
bookNorthumberland High School
languagesEnglish
github-logo-circle

Github Skills (11)

testing10
aframe10
javascript10
virtual-reality10
webxr10
sinon10
webvr10
test-automation10
3d9
html9
game-development8

Programming languages (7)

TypeScriptJavaC++BikeshedJavaScriptHTMLPython

Github contributions (5)

github-logo-circle
aframevr/aframe

Mar 2018 - Oct 2019

:a: Web framework for building virtual reality experiences.
Role in this project:
userFront-end Developer & Test Automation Engineer
Contributions:15 commits, 13 PRs, 40 comments in 1 year 7 months
Contributions summary:Justin primarily focused on improving the testing framework and ensuring the consistent behavior of VR controller interactions within the A-Frame framework. They addressed issues related to event streams for button presses, touches, and changes, ensuring events fire independently and consistently. Their work involved writing comprehensive tests, utilizing tools like Sinon for spy assertions, and refactoring existing tests for clarity and conciseness. They also added tests for specific controller types, like Daydream and GearVR, and refactored to support newer controllers like Oculus Quest controllers.
unitydaydreamcannonjsvirtualrealityaugmented-reality
DigiTec/aframe

Mar 2018 - Mar 2019

:a: web framework for building virtual reality experiences.
Contributions:2 PRs, 22 pushes, 14 branches in 11 months
realityvirtual-realitywebglthreejsexperiences
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial