Justin Sostmann is a computer science student at the University of Heidelberg with eight years of hands-on experience as a Werksstudent at Infokom GmbH, blending academic rigor with practical software engineering. He contributes to backend development in open-source game modding—notably editing .blcm files for Borderlands mods—demonstrating skill in customizing game mechanics and asset-driven systems. Based in Heidelberg, he focuses on backend engineering and tooling, bringing a pragmatic approach to modifying complex, stateful systems. The combination of sustained part-time industry experience and active community contributions suggests strong curiosity for reverse engineering and systems-level problem solving.
7 years of coding experience
Bachelor of Science - BS, Informatik, Bachelor of Science - BS, Informatik at Ruprecht-Karls-Universität Heidelberg
This is a repository for Community Mods made for the Borderlands series
Role in this project:
Back-end Developer
Contributions:58 commits, 16 PRs in 3 months
Contributions summary:Justin's commits primarily involve modifying game mod files, indicating a focus on back-end development for the Borderlands series. They are creating and editing `.blcm` files, which likely contain code modifications related to game mechanics, weapon attributes, visual elements, and game behavior. The user is customizing existing game assets to introduce new functionalities and variations within the Borderlands 2 game.
Contributions:17 commits, 17 pushes, 1 branch in 1 year 9 months
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