Justin Trotter

Senior System Engineer at AutoZone

Memphis, Tennessee, United States
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Summary

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Senior
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Top School
Justin Trotter is a Senior System Engineer with 11 years of hands-on experience building full-stack web and game systems from research prototypes to enterprise rollouts. Based in Memphis and holding an M.S. in Computer Science from the University of Mississippi, he has driven large projects at AutoZone including a mobile-first rework of autozone.com and a next-generation point-of-sale system deployed across thousands of stores. Equally comfortable in frontend React and backend C++/QT, he develops CI/CD pipelines, Dockerized deployments, and production-grade middleware to modernize legacy systems. A prolific hobbyist game developer, Justin has shipped eight Game Jam titles and contributed meaningful features and audio/network fixes to notable open-source projects like UnityStation and Space Station 14. He combines pragmatic product-facing delivery with a strong engineering craft and a long-term ambition to found an independent development studio. Colleagues know him for turning ambiguous requirements into reliable, well-documented systems and for quietly improving developer velocity.
code11 years of coding experience
job6 years of employment as a software developer
bookMaster of Science (M.Sc.), Computer Science, Master of Science (M.Sc.), Computer Science at University of Mississippi
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Github Skills (11)

spacevim10
space10
debug10
ss10
station10
game-development10
csharp10
dotnet-core10
unity3d10
audio9
ui-design8

Programming languages (4)

C#CSSRustGDScript

Github contributions (5)

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unitystation/unitystation

Oct 2020 - Nov 2021

The original unitystation
Role in this project:
userFull-stack Developer
Contributions:4 reviews, 13 commits, 9 PRs in 1 year
Contributions summary:Justin contributed to the `unitystation/unitystation` project by implementing new features and fixing bugs. They worked on adding inoperable status messages to the cloning console and fixing gun projectiles and sounds for other clients. The user also contributed to admin tools by adding search functionality and fixing access restrictions for brig timers. Furthermore, they addressed chest damage suffocation, and implemented audio features, including fade-in/out transitions for music.
unity3dunityss13
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
userFull-stack Developer
Contributions:19 reviews, 7 commits, 38 PRs in 1 month
Contributions summary:Justin primarily contributed to the client and server-side logic of the game. They implemented features such as adding accents on the radio, adjusting the stripping menu size, and allowing syringes to set transfer amounts. Additionally, the user made changes related to gas canisters, including adding access locks and integrating status indicators for the salvage magnet, showcasing a broad range of contributions across different game systems.
chaosgamespace-station-14rpgc-sharp
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Justin Trotter - Senior System Engineer at AutoZone