Justin Walsh is a software engineer with 14 years of experience specializing in game and interactive multimedia development, currently building titles in Unreal Engine 4 using C/C++, C#, Blueprints and JavaScript. Based in Detroit, he combines a formal Software Engineering and Multimedia education with hands-on cross-platform experience shipping to consoles and mobile (iOS, Xbox, PlayStation, Nintendo). He focuses on UI/UX and software architecture while also mentoring and organizing community through UnrealPHX meetups. An active open-source contributor, he has improved developer experience in the Defold engine by enhancing documentation and API helpers for math operations. Justin’s toolkit spans web back ends (Node, Haxe), Unity, and multimedia tools like Blender and Photoshop, reflecting a practical full-stack approach to game systems and tooling.
14 years of coding experience
BS, Software Engineering, BS, Software Engineering at University of Advancing Technology
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Role in this project:
Back-end Developer & Documentation Specialist
Contributions:6 commits, 4 PRs, 15 comments in 1 year
Contributions summary:Justin primarily contributed to documentation improvements and API corrections within the Defold game engine repository. They fixed typos in quaternion API documentation and added missing documentation for buffer creation. The user also updated the optional syntax in resource documentation and added helper functions for matrix and quaternion operations, showcasing their involvement in improving the developer experience.
TypeScriptToLua plugin that transforms exports into globals
Contributions:14 commits, 1 PR, 11 pushes in 10 months
luatypescript
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