Justine Alexandra

Senior Software Engineer at Microsoft

Seattle, Washington, United States
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Summary

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Senior
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Top School
Justine Alexandra is a Senior Software Engineer in Seattle with over two decades of professional experience building native C++ applications across desktop, mobile and real-time graphics domains. She has led technical efforts at Microsoft, replacing legacy rendering pipelines and maintaining Metal/OpenGL backends for Office on Mac and iOS, and previously architected a production-grade 3D astronomy engine that drives planetarium displays worldwide. Comfortable in teams from solo to enterprise scale, she spans full lifecycle work—from low-level performance and memory optimization to security hardening and long-term maintenance. Her technical breadth includes OpenGL/GLSL, OpenSceneGraph/osgEarth, Lua integration, and cross-platform native development on Windows, macOS and Linux. Not obvious from titles alone is her knack for shipping highly specialized subsystems (non-linear projection, physical light models, massive star rendering) that blend scientific accuracy with interactive performance. She brings a pragmatic, detail-oriented approach to modernizing legacy graphics stacks while mentoring engineers through complex platform transitions.
code11 years of coding experience
job17 years of employment as a software developer
bookCertificate Game Development, Certificate Game Development at University of Washington
bookB.A. Computer Science, B.A. Computer Science at Washington State University
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Github Skills (6)

openscenegraph6
sdk5
gis5
3d-graphics5
3d-mapping4
osgearth1

Programming languages (1)

C++

Github contributions (5)

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tlareywi/HERMSStep

Oct 2017 - Dec 2022

Contributions:24 pushes, 1 branch in 5 years 3 months
tlareywi/Infinitarium

Sep 2018 - Aug 2022

Contributions:207 commits, 173 pushes, 6 branches in 3 years 11 months
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Justine Alexandra - Senior Software Engineer at Microsoft