Summary
Justine Alexandra is a Senior Software Engineer in Seattle with over two decades of professional experience building native C++ applications across desktop, mobile and real-time graphics domains. She has led technical efforts at Microsoft, replacing legacy rendering pipelines and maintaining Metal/OpenGL backends for Office on Mac and iOS, and previously architected a production-grade 3D astronomy engine that drives planetarium displays worldwide. Comfortable in teams from solo to enterprise scale, she spans full lifecycle work—from low-level performance and memory optimization to security hardening and long-term maintenance. Her technical breadth includes OpenGL/GLSL, OpenSceneGraph/osgEarth, Lua integration, and cross-platform native development on Windows, macOS and Linux. Not obvious from titles alone is her knack for shipping highly specialized subsystems (non-linear projection, physical light models, massive star rendering) that blend scientific accuracy with interactive performance. She brings a pragmatic, detail-oriented approach to modernizing legacy graphics stacks while mentoring engineers through complex platform transitions.
11 years of coding experience
17 years of employment as a software developer
Certificate Game Development, Certificate Game Development at University of Washington
B.A. Computer Science, B.A. Computer Science at Washington State University