Justine Stephenson

Senior Software Development Engineer at Microsoft Research

Seattle, Washington, United States
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Summary

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Senior
Justine Stephenson is a Senior Software Development Engineer at Microsoft Research with 12 years of experience building distributed systems, game servers, garbage collectors, and kernel-bypass networking. She pioneered an elastic, distributed actor platform for an MMO in 2001 and invented the first parallelized, incremental garbage collector that enables low-latency collection in multithreaded, soft real-time systems. At MSR she has contributed to Orleans, Ironfleet, VOLT, and now the Demikernel project, implementing high-performance libOS components and a Rust TCP/IP stack for user-space networking. Her background uniquely blends production game engineering (Erlang, C/C++, Python, C#) with formal verification and systems research, enabling practical, auditable designs. Based in Seattle, she brings a track record of tech transfer from research to product teams and a knack for stabilizing complex proofs by unexpected engineering choices. Colleagues describe her as both deeply technical and unusually attuned to serendipitous pattern recognition.
code12 years of coding experience
job15 years of employment as a software developer
languagesEnglish, Portuguese
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Github Skills (47)

apl10
c-language10
verification10
wolfram-language10
smt10
programming-language9
tlaplus9
proof-assistant9
agda9
dependent-types9
lambda-calculus9
ocaml9
z39
coq9
idris9

Programming languages (6)

C++ShellRustF*VimLVim script

Github contributions (5)

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fmrl/ramalloc

Oct 2013 - Nov 2018

Contributions:12 commits, 6 pushes, 1 branch in 5 years 1 month
fmrl/flutterbye

May 2015 - Jul 2018

Contributions:322 pushes, 107 branches, 3 tags in 3 years 3 months
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Justine Stephenson - Senior Software Development Engineer at Microsoft Research