Summary
Justine Vuillemot is a gameplay programmer with 9 years of experience specializing in C++ and Unity game development, currently contributing to Splashteam in Montpellier. She helped build gameplay systems, character controllers and debugging workflows on mid-size teams (10–50 people) for console and proprietary-engine titles, including Wild and Majestic. Her background spans serious games, mobile deployment to app stores, and console-specific optimizations, reflecting a practical mastery of cross-platform constraints. Trained as an ingénieure IMAC with a DUT in multimedia, she pairs formal software and media education with hands-on front-end and WordPress work from earlier freelance projects. Colleagues value her for shipping robust gameplay features and maintaining build systems, and she brings the perspective of a longtime gamer turned engineer. Notably, she has experience creating editor tools to accelerate level integration—a developer-first habit that speeds team iteration.
9 years of coding experience
Diplôme d'ingénieur, Computer Software and Media Applications, Diplôme d'ingénieur, Computer Software and Media Applications at Ingénieur IMAC
DUT, Métiers du Multimédia et de l'Internet, DUT, Métiers du Multimédia et de l'Internet at Université de Bourgogne
Baccalauréat, Scientifique - Sciences de l'Ingénieur, Très Bien, Baccalauréat, Scientifique - Sciences de l'Ingénieur, Très Bien at Lycée Clos Maire
French, English