Juul Joosten is a Rendering Engineer with 12 years of experience in graphics and tech programming, currently contributing at OTOY from Breda, Netherlands. He has a strong background in game and engine work, having shipped titles and ports while contracting for studios like CONFETTI Interactive and Codeglue on projects ranging from Rocket Riot to Amazon Lumberyard and Dolby Vision integrations. Known as a fast learner and reliable team player, he combines low-level optimization skills with project scheduling and team management experience gained during contractor roles. Outside of code he pursues visual creativity through photography, reflecting a design-minded approach to rendering challenges.
12 years of coding experience
3 years of employment as a software developer
Bachelor of Applied Science (B.A.Sc.), International Game Architecture and Design ( IGAD ), Game Development, Bachelor of Applied Science (B.A.Sc.), International Game Architecture and Design ( IGAD ), Game Development at NHTV Internationale Hogeschool Breda
Mediatechnology, Game Development, Programming, Mediatechnology, Game Development, Programming at De Eindhovense School
Contributions:8 commits, 9 pushes, 1 branch in 6 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.