Juul Joosten

Rendering Engineer at OTOY

Breda, North Brabant, Netherlands
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Summary

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Senior
🎓
Top School
Juul Joosten is a Rendering Engineer with 12 years of experience in graphics and tech programming, currently contributing at OTOY from Breda, Netherlands. He has a strong background in game and engine work, having shipped titles and ports while contracting for studios like CONFETTI Interactive and Codeglue on projects ranging from Rocket Riot to Amazon Lumberyard and Dolby Vision integrations. Known as a fast learner and reliable team player, he combines low-level optimization skills with project scheduling and team management experience gained during contractor roles. Outside of code he pursues visual creativity through photography, reflecting a design-minded approach to rendering challenges.
code12 years of coding experience
job3 years of employment as a software developer
bookBachelor of Applied Science (B.A.Sc.), International Game Architecture and Design ( IGAD ), Game Development, Bachelor of Applied Science (B.A.Sc.), International Game Architecture and Design ( IGAD ), Game Development at NHTV Internationale Hogeschool Breda
bookMediatechnology, Game Development, Programming, Mediatechnology, Game Development, Programming at De Eindhovense School
languagesEnglish, Dutch
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Github Skills (21)

reflection9
hlsl8
subset7
python-bindings6
api6
vulkan6
portability5
spirv5
ios4
intel4
tvos4
metal4
moltenvk4
directx4
direct3d3

Programming languages (3)

C++Objective-C++GLSL

Github contributions (5)

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JJoosten/CSoftwareRasterizer

Jan 2014 - Feb 2017

Contributions:44 commits, 3 pushes in 3 years 2 months
Contributions:8 commits, 9 pushes, 1 branch in 6 months
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Juul Joosten - Rendering Engineer at OTOY