Kaan Türkmen is a Network Production Engineer at Meta with nine years of hands-on experience delivering scalable infrastructure and back-end systems. Based in Dublin, he blends production network reliability with software engineering instincts, contributing to Meta’s openbmc projects while previously building Go microservices that handled 40M daily requests. He led cloud transformations at Good Job Games—cutting costs by 75% through architecture rightsizing, transit gateway networking, and a Tower model—while also modernizing CI for Unity builds to achieve faster, more reliable releases. His background spans DevOps, Kubernetes, AWS CDK, and observability, plus practical experience negotiating vendor contracts and designing resilient multi-ISP internal networks. Not obvious from the title: he started in research and interactive tooling, building threaded Python prototypes for sketch recognition, which shaped his pragmatic approach to systems that must be both performant and user-aware. He combines production-focused troubleshooting with a taste for open-source contribution and infrastructure automation.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Engineering - BE, Computer Engineering, 3.78, Bachelor of Engineering - BE, Computer Engineering, 3.78 at Koç University
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Kaan Türkmen - Network Production Engineer at Meta