Summary
Kacper Lesniak is a Senior Gameplay Engineer based in Copenhagen with 9 years of experience building performant multiplayer systems and gameplay in Unreal Engine using C++, Blueprints, GAS and Mass. He blends academic rigor from a MSc in Computer Science with hands-on backend and cloud work—having implemented AWS integrations, player persistence layers, and custom high-scale network replication for games. Kacper has moved between research, backend services in Java/Kotlin, and game studios, giving him a rare full-stack view of online game architecture and server-side optimization. Currently at Campfire Cabal after leading gameplay and network engineering at Dynasty Studios, he’s known for squeezing performance out of large actor counts and architecting practical solutions for real-time multiplayer. Notably, his profile reflects a pattern of crossing boundaries between research, backend engineering and game systems to deliver robust, scalable gameplay experiences.
9 years of coding experience
7 years of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Københavns Universitet - University of Copenhagen
AGH University
Polish, English