Kacper Lesniak

Senior Gameplay Engineer at Campfire Cabal

Copenhagen, Capital Region of Denmark
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Summary

👤
Senior
🎓
Top School
Kacper Lesniak is a Senior Gameplay Engineer based in Copenhagen with 9 years of experience building performant multiplayer systems and gameplay in Unreal Engine using C++, Blueprints, GAS and Mass. He blends academic rigor from a MSc in Computer Science with hands-on backend and cloud work—having implemented AWS integrations, player persistence layers, and custom high-scale network replication for games. Kacper has moved between research, backend services in Java/Kotlin, and game studios, giving him a rare full-stack view of online game architecture and server-side optimization. Currently at Campfire Cabal after leading gameplay and network engineering at Dynasty Studios, he’s known for squeezing performance out of large actor counts and architecting practical solutions for real-time multiplayer. Notably, his profile reflects a pattern of crossing boundaries between research, backend engineering and game systems to deliver robust, scalable gameplay experiences.
code9 years of coding experience
job7 years of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at Københavns Universitet - University of Copenhagen
bookAGH University
languagesPolish, English
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Github Skills (10)

gradle-plugin6
friend5
ktlint5
gradle5
kotlin5
linting5
gradle-kotlin-dsl5
kotlin-dsl4
scriptable3
conversation2

Programming languages (4)

C#JavaShaderLabKotlin

Github contributions (5)

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KacperKenjiLesniak/ggj2021

Jan 2021 - Jan 2021

Contributions:77 PRs, 110 pushes, 19 branches in 2 days
Contributions:8 commits, 6 pushes, 1 branch in 5 days
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Kacper Lesniak - Senior Gameplay Engineer at Campfire Cabal