Summary
Kaermack Polewska is an experienced game designer, educator, and indie developer with over a decade shaping AAA titles, VR/XR projects, and curriculum for aspiring creators. Former Senior Game Designer at Ubisoft Montréal (Watch_Dogs, For Honor) and Lead Designer for LuckyHammers’ VR department, Kaermack blends systems, online play and UX expertise with hands-on Unity/C# prototyping. Now a consultant and adjunct professor teaching Unity and Unreal, they translate production-grade workflows into classroom-ready R&D and accessibility-minded interaction design. They’ve led prototyping teams, restructured complex information architectures for VR, and helped ship multiple unannounced VR titles from concept to gold master. A community builder as co-creator of the Montpellier Game Challenge and long-time Global Game Jam collaborator, Kaermack also advises youth initiatives through Ubisoft Codex. Their rare mix of live-ops online systems experience and deep VR interaction vocabulary makes them effective at turning emergent design problems into teachable, repeatable solutions.
11 years of coding experience
8 years of employment as a software developer
DEC, Multimedia Integration Techniques, DEC, Multimedia Integration Techniques at CEGEP de Saint-Jérôme
Bachelor’s Degree, Création 3D et multimédia, Bachelor’s Degree, Création 3D et multimédia at Université du Québec en Abitibi-Témiscamingue - Campus Montréal
English, French, Spanish