Kai Jurgeit

Unreal Engine 5 Gameplay Programmer at JOID Games

Berlin, Germany
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Summary

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Senior
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Top School
Kai Jurgeit is an Unreal Engine 5 gameplay programmer based in Berlin with nine years of software experience and 2+ years focused on UE5 C++ and Blueprints. He develops modular, performance-minded gameplay systems—most recently for a Nintendo Switch side-scroller—while also structuring codebases and team workflows for remote collaboration. Kai combines practical game development with teaching: he created UE5 tutorials that reached 37,000+ views, served as an Unreal Authorized Instructor (2025) and lectured at SAE Institute. His background in academic research and audio tooling (including work on pyfar and spatial audio simulation) gives him a rare cross-disciplinary perspective on interactive systems and sound-aware game mechanics. He’s particularly drawn to roles where deep gameplay engineering, clean architecture, and mentorship intersect.
code9 years of coding experience
job2 years of employment as a software developer
bookMaster of Science - MS, Media Technology, Master of Science - MS, Media Technology at Technische Universität Ilmenau
bookPhD Candidate (unfinished), Audio Communication Group, PhD Candidate (unfinished), Audio Communication Group at Technische Universität Berlin
bookAudiovisual Media, Audiovisual Media at Tecnocampus
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Github Skills (61)

digital-signal-processing10
rendering9
intellisense9
pylint9
python-extension9
editor8
visual-studio8
typescript8
vscode8
vscode-extension8
visual-studio-code8
electron8
microsoft8
pair-programming7
explore7

Programming languages (5)

TypeScriptC++JavaScriptHTMLPython

Github contributions (5)

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kaijurgeit/TinyEngine

Aug 2023 - Jan 2025

Tiny game engine for Windows based on OpenGL
Contributions:22 PRs, 26 pushes, 21 branches in 1 year 5 months
kedark3/Demo

Jul 2020 - Jun 2023

Demo repo for tutotial articles on Opensource.com
Contributions:4 PRs, 6 comments, 1 issue in 3 years
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Kai Jurgeit - Unreal Engine 5 Gameplay Programmer at JOID Games