Summary
Kai Jurgeit is an Unreal Engine 5 gameplay programmer based in Berlin with nine years of software experience and 2+ years focused on UE5 C++ and Blueprints. He develops modular, performance-minded gameplay systems—most recently for a Nintendo Switch side-scroller—while also structuring codebases and team workflows for remote collaboration. Kai combines practical game development with teaching: he created UE5 tutorials that reached 37,000+ views, served as an Unreal Authorized Instructor (2025) and lectured at SAE Institute. His background in academic research and audio tooling (including work on pyfar and spatial audio simulation) gives him a rare cross-disciplinary perspective on interactive systems and sound-aware game mechanics. He’s particularly drawn to roles where deep gameplay engineering, clean architecture, and mentorship intersect.
9 years of coding experience
2 years of employment as a software developer
Master of Science - MS, Media Technology, Master of Science - MS, Media Technology at Technische Universität Ilmenau
PhD Candidate (unfinished), Audio Communication Group, PhD Candidate (unfinished), Audio Communication Group at Technische Universität Berlin
Audiovisual Media, Audiovisual Media at Tecnocampus