Summary
Kai Yan is a Senior Research Scientist based in New Zealand with a decade of experience at the intersection of computer graphics, real-time rendering, and AI-driven world modeling. He has held research roles at top labs including NVIDIA, Meta, Adobe, and Tencent, and brings deep technical expertise in shader programming, C/C++, C#, Unity3D and UE4. His work spans differentiable rendering, generation, and agentic/complex systems—applying graphics techniques to build interactive 3D worlds and AI infrastructure. Kai pairs academic rigor (PhD work at UC Irvine) with production-facing engineering from stints at Google, Airbnb and Square, enabling rapid prototype-to-product translation. He’s actively hiring and unusually comfortable bridging non-CS collaborators into graphics and agentic research, making him a pragmatic translator between creative teams and cutting-edge technical systems.
9 years of coding experience
4 years of employment as a software developer
High School Diploma, High School Diploma at San Luis Obispo High School
Park Hill South High School
University of California, Irvine