Kain Shepard is a Unity developer and technical artist with 9 years of experience specializing in tool development, gameplay programming, graphics rendering, VR, and VFX. He has shipped work at PlayStation on major titles and built Python/PyQt pipeline tools for character and cinematic workflows, then contributed to Meta’s Avatars tooling and asset fixes before moving to Floreo. Comfortable bridging art and engineering, Kain refactors and profiles shaders, rigs, and pipelines while also creating interactive 3D assets and UI for data-driven tools. His background in theatre and themed entertainment informs a strong sense of narrative staging and lighting, which he applies to game cinematics and immersive experiences. A hobbyist engineer and designer, he maintains portfolio projects and experimental games that demonstrate a pragmatic, artist-first approach to technical problem solving.
9 years of coding experience
1 year of employment as a software developer
Bachelor's degree Computer Science & Art Minor, Bachelor's degree Computer Science & Art Minor at San Diego State University
Welcome to Aztec Game Lab's Spring 2020 Long Term Game!
Contributions:90 commits, 83 pushes, 1 branch in 3 months
long-termgameaztecspringlong
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.