Kain Shepard

Unity Developer at Floreo

California, United States
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Summary

👤
Senior
🎓
Top School
Kain Shepard is a Unity developer and technical artist with 9 years of experience specializing in tool development, gameplay programming, graphics rendering, VR, and VFX. He has shipped work at PlayStation on major titles and built Python/PyQt pipeline tools for character and cinematic workflows, then contributed to Meta’s Avatars tooling and asset fixes before moving to Floreo. Comfortable bridging art and engineering, Kain refactors and profiles shaders, rigs, and pipelines while also creating interactive 3D assets and UI for data-driven tools. His background in theatre and themed entertainment informs a strong sense of narrative staging and lighting, which he applies to game cinematics and immersive experiences. A hobbyist engineer and designer, he maintains portfolio projects and experimental games that demonstrate a pragmatic, artist-first approach to technical problem solving.
code9 years of coding experience
job1 year of employment as a software developer
bookBachelor's degree Computer Science & Art Minor, Bachelor's degree Computer Science & Art Minor at San Diego State University
languagesJapanese
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Github Skills (66)

tabletop10
minesweeper10
singing10
steambot9
vtt9
steam8
depot8
dm8
steam-api8
image8
obsidian8
flying7
image-processing7
azerothcore7
gamemaker7

Programming languages (7)

C#TypeScriptShellCShaderLabJavaScriptPython

Github contributions (5)

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Kainkun/UnityLauncher

Mar 2022 - Nov 2022

Unity launcher that lists your projects with icons and descriptions
Contributions:3 releases, 1 review, 83 commits in 8 months
launcherlistsunitydescriptionsicons
AztecGameLab/LongTermGame3

Feb 2020 - Jun 2020

Welcome to Aztec Game Lab's Spring 2020 Long Term Game!
Contributions:90 commits, 83 pushes, 1 branch in 3 months
long-termgameaztecspringlong
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Kain Shepard - Unity Developer at Floreo