Summary
Kaitlin Smith is a Production Director with 14 years in the game industry, leading projects across mobile, indie, and AAA studios. She combines a software engineering background with hands-on production experience, moving from developer roles building HTML5 games and internal tools to coordinating large multidisciplinary teams and partner studios. At Capybara and Uken she’s driven milestones, sprint planning, and cross‑studio communication, and she has a proven knack for process improvements and automation—especially around Jira and Confluence. Kaitlin excels at coordinating external contractors and international partners to keep complex pipelines running smoothly and has overseen content cadence, A/B testing, and stakeholder reporting. Based in Mississauga, Ontario, she blends technical fluency with creative empathy to help teams ship polished player experiences. An under-the-radar strength is her early full‑stack developer experience, which lets her bridge product, art, and engineering conversations effectively.
14 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering, Software engineering and game design, Bachelor of Engineering, Software engineering and game design at McMaster University
Project Management, A, Project Management, A at University of Toronto