Summary
Kaiyun Xue is a gameplay systems lead with 8 years of experience designing and implementing in-game UI and gameplay logic, currently heading UMG gameplay development at SarosGame after leading similar efforts at ByteDance and Tencent. Trained with a Master's in Computer Science from Stevens Institute of Technology and a BS from South China University of Technology, he blends rigorous academic foundations with large-studio production experience. He specializes in Unreal Motion Graphics (UMG) and gameplay systems, consistently shipping user-facing systems that bridge design intent and performant implementation. Based in Shenzhen, Kaiyun maintains a public portfolio and GitHub to showcase his work, signaling a practical, hands-on approach to solving gameplay challenges. An interesting note: he has transitioned from major platform studios to a game-focused studio role, highlighting a shift toward deeper gameplay craftsmanship.
8 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at South China University of Technology
Master's degree, Computer Science, Master's degree, Computer Science at Stevens Institute of Technology