Kaiyun Xue

局内系统开发负责人 Lead UMG Gameplay Developer at 萨罗斯游戏 SarosGame

Shenzhen, Guangdong Province, China
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Summary

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Senior
🎓
Top School
Kaiyun Xue is a gameplay systems lead with 8 years of experience designing and implementing in-game UI and gameplay logic, currently heading UMG gameplay development at SarosGame after leading similar efforts at ByteDance and Tencent. Trained with a Master's in Computer Science from Stevens Institute of Technology and a BS from South China University of Technology, he blends rigorous academic foundations with large-studio production experience. He specializes in Unreal Motion Graphics (UMG) and gameplay systems, consistently shipping user-facing systems that bridge design intent and performant implementation. Based in Shenzhen, Kaiyun maintains a public portfolio and GitHub to showcase his work, signaling a practical, hands-on approach to solving gameplay challenges. An interesting note: he has transitioned from major platform studios to a game-focused studio role, highlighting a shift toward deeper gameplay craftsmanship.
code8 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at South China University of Technology
bookMaster's degree, Computer Science, Master's degree, Computer Science at Stevens Institute of Technology

Github contributions (5)

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kaiyunxue/AzerothAllStar

May 2018 - Oct 2018

Contributions:149 commits, 109 pushes, 1 branch in 4 months
kaiyunxue/ShaderLab

Jan 2019 - Jan 2019

Contributions:4 pushes, 1 branch in 26 days
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Kaiyun Xue - 局内系统开发负责人 Lead UMG Gameplay Developer at 萨罗斯游戏 SarosGame