Senior Software Engineer - Computer Vision, Graphics And Deep Learning at NVIDIA
Stockholm, Sweden
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Summary
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Senior
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Kalle Bladin is a Senior Software Engineer based in Stockholm with 12 years of experience at the intersection of computer vision, graphics and deep learning, currently driving research and engineering efforts at NVIDIA. He blends a strong research background—developing real-time, physically based pipelines for digital humans at USC ICT—with production-grade systems work on projects like the OpenSpace astrovisualization platform. Kalle contributes to open-source toolkits for morphable face models and has a track record of modernizing core data structures and rendering pipelines to improve performance and maintainability. Trained in media technology and engineering with top grades from Linköping University and a study year at Nanyang Technological University, he pairs rigorous academic grounding with practical delivery. His practice uniquely fuses visual artistry and technical depth, informed by earlier illustration and interactive visualization work for planetariums and museums.
12 years of coding experience
8 years of employment as a software developer
Bachelor of Science (B.Sc.), Media Technology and Engineering, 4.92 [5.0], Bachelor of Science (B.Sc.), Media Technology and Engineering, 4.92 [5.0] at Linköpings universitet
Utbytesår, Datorvetenskap, 4.33 [5.0], Utbytesår, Datorvetenskap, 4.33 [5.0] at Nanyang Technological University
Teknikprogrammet, Teknikprogrammet at Bromangymnasiet
ICT's Vision and Graphics Lab's morphable face model and toolkit
Role in this project:
Full-stack Developer
Contributions:30 commits, 11 PRs, 20 pushes in 9 months
Contributions summary:Kalle primarily focused on developing and modifying the ICT face model toolkit. They added initial versions of identity and expression features, including coefficient reading and mesh writing functionalities. The user also refactored and reordered scripts, integrating changes and merging branches related to scripting tools. Their work involves interaction with the face model's core components.
This is the official GitHub repository for OpenSpace: an open source astrovisualization project. For instructions on how to build and run OpenSpace, see the Getting Started Guides on the wiki page at http://docs.openspaceproject.com.
Role in this project:
Back-end Developer
Contributions:474 commits, 30 PRs, 226 pushes in 1 year 6 months
Contributions summary:Kalle's contributions focused on refactoring and updating various data structures and algorithms. They implemented a system for defining a flexible data type with metadata, and used it for image processing and rendering functionalities. Furthermore, the user appears to have modernized existing features, enhancing the code's efficiency and maintainability through careful refactoring. The commits suggest a focus on improving the foundational elements of the globe visualization project.
openspacescienceinstructionswiki-pageastronomy
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Kalle Bladin - Senior Software Engineer - Computer Vision, Graphics And Deep Learning at NVIDIA