Kálmán Pajcsics is a Level Designer and Unity C# programmer based in Budapest with a background from Howest’s Digital Arts and Entertainment program and about a year of industry experience. He blends practical programming skills in C# with hands-on level design, having shipped features and balanced gameplay at Say It Labs and now contributing to live projects at WaxHeart Team. Early IT support experience at the National Land Center gave him a pragmatic troubleshooting mindset and familiarity with collaborative, cross-discipline workflows. Kálmán emphasizes systems-driven design—creating tools and features that streamline level creation as much as the play experience itself. Though early in his career, he’s already comfortable switching between code and design to close the gap between technical implementation and player-facing polish.
1 year of coding experience
Bachelor's degree, Bachelor's degree at Howest - Digital Arts and Entertainment
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