Kamaron Peterson is a computer scientist with 11 years of engineering experience building web-scale systems and interactive graphics, currently at Adobe after roles at Google and several startups. He specializes in Scala, TypeScript, and MySQL while pushing browser boundaries with WebAssembly, WebRTC and WebGL to deliver compelling web-native experiences—often focused on online gaming. Equally comfortable in C++ and modern graphics APIs (OpenGL, Vulkan, DirectX11), he blends systems-level thinking with front-end polish on side projects, demos, and open-source contributions. Based in San Jose, he brings a practical curiosity—often prototyping half-baked browser games—that drives fast experimentation and production-quality results.
11 years of coding experience
9 years of employment as a software developer
Computer Science, Computer Science at Utah State University
WebGL Tron clone - demonstrate game programming principles
Contributions:70 commits, 7 pushes in 11 months
principlesgametronwebglgame-programming
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