Kamaron Peterson

Computer Scientist at Adobe

San Jose, California, United States
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Summary

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Senior
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Top School
Kamaron Peterson is a computer scientist with 11 years of engineering experience building web-scale systems and interactive graphics, currently at Adobe after roles at Google and several startups. He specializes in Scala, TypeScript, and MySQL while pushing browser boundaries with WebAssembly, WebRTC and WebGL to deliver compelling web-native experiences—often focused on online gaming. Equally comfortable in C++ and modern graphics APIs (OpenGL, Vulkan, DirectX11), he blends systems-level thinking with front-end polish on side projects, demos, and open-source contributions. Based in San Jose, he brings a practical curiosity—often prototyping half-baked browser games—that drives fast experimentation and production-quality results.
code11 years of coding experience
job9 years of employment as a software developer
bookComputer Science, Computer Science at Utah State University
languagesEnglish, Spanish
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Stackoverflow

Stats
420reputation
18kreached
11answers
1question
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Github Skills (38)

lists9
git-repository9
threejs9
youtube9
webassembly9
emscripten9
matrix8
vector8
assemblyscript8
javascript8
webgl8
llvm7
geometric7
high-performance7
compiler6

Programming languages (4)

TypeScriptC++CJavaScript

Github contributions (5)

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sessamekesh/Indigo-Code

Feb 2015 - Mar 2016

Contributions:33 commits, 8 PRs, 116 pushes in 1 year 1 month
hostingnode-jsjavascriptframeworknodejs
sessamekesh/indigo-tron

Sep 2019 - Aug 2020

WebGL Tron clone - demonstrate game programming principles
Contributions:70 commits, 7 pushes in 11 months
principlesgametronwebglgame-programming
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Kamaron Peterson - Computer Scientist at Adobe