Kamil Grodecki

Associate Rendering Engineer

Krakow, Lesser Poland Voivodeship
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Summary

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Senior
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Top School
Kamil Grodecki is an associate rendering engineer based in Krakow with nine years of game development experience, specializing in Unreal Engine C++ and Unity C#. He has shipped rendering and porting work on high-profile titles including Call of Duty: Modern Warfare II, Hellblade: Senua’s Sacrifice (optimized for Xbox Series X|S), Ghostrunner and God’s Trigger. Aspiring toward graphics programming, he’s building expertise in DirectX 11/12 and DXR while contributing practical engine-side solutions in performance-critical console and PC environments. Known for bridging gameplay and low-level rendering tasks, he combines a hands-on C++ background with a university grounding in computer science to solve optimization and rendering challenges at scale.
code9 years of coding experience
job3 years of employment as a software developer
bookAGH University
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Github Skills (3)

raytracing6
python2
automation1

Programming languages (4)

JavaC++JavaScriptPHP

Github contributions (5)

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komilll/sysopy

Oct 2019 - Jan 2020

Contributions:72 commits, 69 pushes, 1 branch in 3 months
komilll/dxFramework

Mar 2020 - Feb 2024

DirectX11 framework to test my stuff
Contributions:1 PR, 27 pushes, 1 branch in 4 years
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Kamil Grodecki - Associate Rendering Engineer