Kamil Król is a software engineer with eight years of experience, currently developing AAA game titles at Sperasoft in Krakow. He combines a strong academic foundation in mechatronics, robotics and computer science (MSc/Engineer degrees from AGH) with practical experience in embedded and real-time systems from his work on a driveless vehicle team. Passionate about programming, he transitioned from a focused bootcamp into full-time game development where he applies Python and systems-level skills to complex production pipelines. Known for bridging engineering disciplines, he brings robotics-informed problem solving to game-engine challenges and tool development. Based in Poland, he blends academic rigor with hands-on industry delivery, often tackling cross-domain problems that benefit from both software and hardware perspectives.
Contributions:11 commits, 4 pushes, 2 branches in 2 years 7 months
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