Summary
Kamil Pastwa is a fullstack developer based in Krakow with 11 years of experience building games, VR experiences and enterprise software across C#, Unity and web technologies. He has moved between studios and larger engineering teams—most recently at Relativity and now at Nailed It! Games—bringing prototype-driven development and production discipline to interactive projects. His background includes long-term Nokia engineering work and hands-on VR development at SIM FACTOR, giving him a solid foundation in performance-sensitive systems and real-time graphics. Kamil holds an engineer’s degree from AGH and a master’s focus in Video Games Production from Jagiellonian University, blending formal game design training with industrial software practice. He also taught programming to youth, which reflects an ability to translate complex concepts into accessible learning. Outside typical resumes, he maintains a personal homepage (pastew.com), hinting at a habit of curating and sharing small tools or experiments.
11 years of coding experience
10 years of employment as a software developer
Master's degree Computer Science Video Games Production, Master's degree Computer Science Video Games Production at Jagiellonian University
Engineer's degree Computer Science, Engineer's degree Computer Science at AGH University of Krakow
English, Polish