Summary
Kamil Socha is an Engine Core-Tech Lead with nine years of experience designing and optimizing game engines and graphics systems, currently leading performance and DOTS/Entities initiatives at Awaken Realms. He blends low-level C# micro-optimizations, GPU offloading, and algorithmic improvements to scale simulations from single-player prototypes to complex, multi-avatar experiences. Kamil has repeatedly untangled legacy codebases, built tooling for designers, and shipped systems ranging from procedural map generation to custom skinning and animation pipelines. Comfortable as both an individual contributor and a tech lead, he plans work, removes blockers, and provides focused feedback to teams. Based in Lower Silesia, Poland, he favors hard problems and large systems, with a track record of moving heavy computations to the GPU and pioneering DOTS-driven solutions in production.
9 years of coding experience
9 years of employment as a software developer
Inżynier (Inż.) Informatyka, Inżynier (Inż.) Informatyka at Wrocław University of Science and Technology
Polish, English