Kamyar Allahverdi is a senior graphics engineer with 13 years of experience specializing in real-time rendering for video games, currently working on rendering systems at Roblox. He has shipped graphics features on high-profile titles including Soulframe, Warframe and Halo Infinite, with deep hands-on expertise in volumetric fog, hair/skin/cloth shading, indirect lighting and reflections. His background spans both engine-level C++/HLSL work and pipeline/tooling (Python/Qt, Maya integrations), enabling smooth collaboration between artists and engine teams. Kamyar combines a research-oriented Master's in Computer Graphics with practical production experience, and has a knack for turning advanced rendering theory into robust, performant systems. Colleagues describe him as a creator at heart who bridges creative intent and technical execution across complex rendering pipelines.
13 years of coding experience
10 years of employment as a software developer
Master's degree Computer Graphics, Master's degree Computer Graphics at University of Calgary
Bachelor's degree Computer Software Engineering, Bachelor's degree Computer Software Engineering at Sharif University of Technology
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
Contributions:4 PRs, 4 pushes, 2 branches in 3 months
volume-renderingfile-formatscleancolladafbx
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Kamyar Allahverdi - Senior Software Engineer - Rendering at Roblox