Kane Stone is a Senior Gameplay Engineer based in Melbourne with 13 years of experience designing and delivering memorable game experiences across AAA and indie projects. He progressed from community-led mod development on DayZ to lead programming roles at RocketWerkz and now contributes gameplay systems at Sledgehammer Games, demonstrating deep hands-on skills in Unity and large-scale game production. Kane has a track record of shipping both unannounced and released titles, including leadership on Out of Ammo and work on Living Dark projects, blending technical implementation with team coordination. His background as a developer and assistant project manager on community builds reveals a knack for pragmatic problem-solving and cross-functional collaboration. Kane holds a Bachelor of Computer Science from Flinders University and brings a player-first design sensibility paired with production-hardened engineering.
13 years of coding experience
11 years of employment as a software developer
Prince Alfred College
Bachelor of Computer Science, Bachelor of Computer Science at Flinders University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.